Jul 25, 2005, 03:23 PM // 15:23
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#2
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Hate Breeders
Profession: E/Mo
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This skill is appauling IMO. It basically means that for 10 energy you can deal 17 damage to a foe. hmm.... Have I missed something here.
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Jul 25, 2005, 04:18 PM // 16:18
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#3
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Guest
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It used to be different before, iirc it had no damage cap. But it sucks ass now like you pointed out.
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Jul 25, 2005, 04:29 PM // 16:29
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#4
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Academy Page
Join Date: Jun 2005
Guild: Stand In Arms [SIA]
Profession: E/Mo
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lol...that's retarded. Retribution does the same thing without the energy loss.
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Jul 25, 2005, 06:49 PM // 18:49
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#5
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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It also used to end when the energy ran out.
As far as I can remember, it's never really been good.
On the other hand, it's fun for a stint in the arena as a signet-user.
Retribution+Holy Wrath to return most attack damage with Watchful Spirit and Signet of Devotion for healing.
Otherwise, I can't imagine a context where it'd actually be practical.
On a side note, the damage Retribution and Holy Wrath deal is actually Holy, and does additional damage to Undead and necromancers wearing the -holy AL armor.
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Aug 08, 2005, 03:35 AM // 03:35
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#6
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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[Apologies for the double-post, while I could edit my above one, I'd prefer to seperate a correction from an opinion]
While you maintain this "Enchantment", whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum 5-41) and you lose 10 energy.
For attributes 0-12.
Exact equation-
5+3N, where N = smiting prayers.
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Dec 07, 2005, 08:22 PM // 20:22
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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It does not end when out of energy - and this is the best part. Some builds use it with their warriors which are adrenalin user - so they don't worry bout the spell. If not removed in time it can bring nasty surprise to the spikers.
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Mar 27, 2006, 10:55 PM // 22:55
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#8
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Im not sure why anyone would take this skill unless...
Is it true it doesnt end when you run out of energy? If its true then its only useful for Warrior/Monk Monk/Warrior using adrenal skills only.
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Mar 28, 2006, 02:14 AM // 02:14
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#9
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Desert Nomad
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Quote:
Originally Posted by Zhou Feng
Im not sure why anyone would take this skill unless...
Is it true it doesnt end when you run out of energy? If its true then its only useful for Warrior/Monk Monk/Warrior using adrenal skills only.
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It's true. Maintained enchantments only end if you have no energy and net energy degen. (One or more pips pointing towards the empty side.) Or if they say they end when you run out, like Protective Bond.
It's still not useful, though, even on an adrenal w/mo, because Life Bond is so much better for that.
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Apr 16, 2006, 09:49 PM // 21:49
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#10
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: Cabal of Old Ascalon
Profession: Mo/N
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I played around with this.. although you will have no energy left it will stay active and working. One of the few sneaky ways to use this in PVE would be a 3 way farming. A good warrior surrounded by a bunch of trolls or equivilent. 2 monks have 4 enchanments burning at the same time (since they won't have energy anyways might as well have them running). the monks use the same enchanments on the warrior or they can mix it up. But for example on the warrior is holy wrath x2, retribution x2, mending x2, and maybe a life bond or life barrier x2. and if needed the monks can use signets to heal the warrior. but I think this could work.
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Apr 16, 2006, 10:07 PM // 22:07
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#11
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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The same enchantment cast twice on an ally doesn't stack.
And I'm not really sure if Life Bond/Barrier apply before or after Holy Wrath, but it could be counterproductive, depending on that.
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Apr 17, 2006, 12:47 AM // 00:47
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#12
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I'm going to have lots of fun with Holy Wrath, Retribution and signet skills i think in PvP
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Jan 28, 2007, 09:43 AM // 09:43
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#13
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: RoTV
Profession: R/E
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Symbol of Wrath isn't in the smiting spells... I think you forgot to add this one or miss named it.
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Jan 28, 2007, 02:17 PM // 14:17
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#14
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by bainsaj
Symbol of Wrath isn't in the smiting spells... I think you forgot to add this one or miss named it.
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umm...what? this was (notice: was) a discussion of the smiting skill
[card]Holy Wrath[/card]
not
[card]Symbol of Wrath[/card]
which is in the smiting line.
thread necromancy ftl...
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Jan 28, 2007, 07:58 PM // 19:58
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#15
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: RoTV
Profession: R/E
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then where is the skill symbol of wrath... its a monk skill
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Jan 29, 2007, 03:25 PM // 15:25
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#16
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by bainsaj
then where is the skill symbol of wrath... its a monk skill
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http://gw.gamewikis.org/wiki/Symbol_of_Wrath
the wiki is your friend...
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Feb 05, 2007, 03:54 AM // 03:54
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#17
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: Mo/E
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Quote:
Originally Posted by Mercury Angel
Retribution+Holy Wrath to return most attack damage with Watchful Spirit and Signet of Devotion for healing.
Otherwise, I can't imagine a context where it'd actually be practical.
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Enter Healbot, queen of impractical farming! This was from a long time ago, when there weren't other continents to visit.
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